GLE Library: shape.gle
! Subroutines to draw various shapes shape_use_tex = 0 shape_color_2$ = clear shadow_color$ = "gray10" shape_dx = 0.1 shape_dy = 0.1 sub set_shape_use_tex use shape_use_tex = use end sub sub set_shape_color_2 color$ ! Set the secondary filling color for the shapes shape_color_2$ = color$ end sub sub set_shadow_color color$ ! Set the color of the shadow shadow_color$ = color$ end sub sub set_shape_dxdy dx dy ! Set the internal gap of a shape (for shapes containing text) shape_dx = dx shape_dy = dy end sub begin object rectangle width height round ! Draw a rectangle ! width, height: the width and height of the rectangle default width 1 default height 1 default round 0 box width height round round end object begin object rectangle_text width height text$ round ! Draw a rectangle ! width, height: the width and height of the rectangle default width 1 default height 1 default round 0 default text "X" box width height round round set just cc amove width/2 height/2 write text$ end object begin object rectangle_text_fit text$ round margin_x margin_y ! Draw a rectangle default text "X" default round 0 default margin_x 0.1 default margin_y 0.1 local tw = twidth(text$)+2*margin_x local th = theight(text$)+2*margin_y amove -tw/2 -th/2 box tw th round round set just cc amove 0 0 write text$ end object begin object triangle width height angle ! Draw a rectangle ! w, h: the width and height of the rectangle default width 1 default height 1 default angle 0 begin rotate angle amove width/2 height begin path stroke aline width 0 aline 0 0 closepath end path end rotate end object begin object hexagon width height ! Draw a named hexagon ! w, h: the width and height of the hexagon default width 1 default height 1 dx=width/2*cos(torad(30)) dy=height/2*sin(torad(30)) amove x y+height/4+dy; name "p1" begin path stroke aline x+dx y+height/4; name "p2" aline x+dx y-height/4; name "p3" aline x y-height/4-dy; name "p4" aline x-dx y-height/4; name "p5" aline x-dx y+height/4; name "p6" closepath end path end object begin object rhomb width height ! Draw a rhomb ! width: width of the rhomb ! height: height of the rhomb default width 1 default height 1 amove 0 +height/2 begin path stroke aline -width/2 0 aline 0 -height/2 aline +width/2 0 closepath end path end object begin object plus width height ! Draw a plus "+" at current position ! d: the size of the plus ! width: width of the plus ! height: height of the plus default width 1 default height 1 amove -width/2 0 aline width/2 0 amove 0 -height/2 aline 0 height/2 end object begin object cross width height ! Draw a cross "x" at current position ! width: width of the cross ! height: height of the cross default width 1 default height 1 amove -width/2 -height/2 aline width/2 height/2 amove -width/2 height/2 aline width/2 -height/2 end object begin object disk width height ellipse ! Draw a disk ! width: disk width ! height: disk height ! ellipse: height of top ellipse default width 1 default height 1 default ellipse 0.15 set join round amove 0 height/2-ellipse*height begin path stroke elliptical_narc width/2 ellipse*height 0 180 aline -width/2 -height/2+ellipse*height asetpos 0 -height/2+ellipse*height elliptical_arc width/2 ellipse*height 180 0 closepath end path amove 0 height/2-ellipse*height begin path stroke fill shape_color_2$ elliptical_arc width/2 ellipse*height 0 180 asetpos 0 height/2-ellipse*height elliptical_arc width/2 ellipse*height 180 0 closepath end path abound -width/2 height/2; abound +width/2 height/2 abound -width/2 -height/2; abound +width/2 -height/2 end object begin object disk_text width height ellipse text$ text_distance ! Draw a disk ! width: disk width ! height: disk height ! ellipse: height of top ellipse ! text$: text to write ! text_distance: offset for text (normally 0) default width 1 default height 1 default ellipse 0.15 default text "X" default text_distance 0 draw disk width height ellipse gsave set just cc rmove 0 text_distance-ellipse*height write text$ grestore end object sub rootnode xp yp width height name$ amove xp-width/2 yp-height box width height name name$ end sub sub drawnode width height name$ type if type = 0 then amove xpos()-width/2 ypos()-height box width height name name$ else amove xpos()-width/2 ypos()-height box width height name name$ nobox fill clear rmove width/2 height/2 if shape_color_2$ = "clear" then ellipse width/2 height/2 else ellipse width/2 height/2 fill shape_color_2$ end if end if end sub sub binchilds par$ c1$ c2$ width height ydel xdel l1 l2 amove pointx(par$+".bc")-xdel pointy(par$+".bc")-ydel drawnode width height c1$ l1 amove pointx(par$+".bc")+xdel pointy(par$+".bc")-ydel drawnode width height c2$ l2 join par$+".bc" - c1$+".tc" join par$+".bc" - c2$+".tc" end sub begin object l_tree width height width_factor height_factor ! Draw a small tree (with left subtree) ! width: width of the tree ! height: height of the tree ! width_factor: proportion of width = width of node ! height_factor: proportion of height = height of node default width 1 default height 1 default width_factor 0.3 default height_factor 0.2 local nodewd = width*width_factor local nodehi = height*height_factor local yoffs = (height-3*nodehi)/2 local xoffs = (width-nodewd)/3 rootnode -width/2+nodewd/2+2*xoffs height/2 nodewd nodehi "n1" binchilds "n1" "n2" "l3" nodewd nodehi yoffs xoffs 0 1 binchilds "n2" "l1" "l2" nodewd nodehi yoffs xoffs 1 1 end object begin object r_tree width height width_factor height_factor ! Draw a small tree (with right subtree) ! width: width of the tree ! height: height of the tree ! width_factor: proportion of width = width of node ! height_factor: proportion of height = height of node default width 1 default height 1 default width_factor 0.3 default height_factor 0.2 local nodewd = width*width_factor local nodehi = height*height_factor local yoffs = (height-3*nodehi)/2 local xoffs = (width-nodewd)/3 rootnode xpos()-width/2+nodewd/2+xoffs ypos()+height/2 nodewd nodehi "n1" binchilds "n1" "l1" "n2" nodewd nodehi yoffs xoffs 1 0 binchilds "n2" "l2" "l3" nodewd nodehi yoffs xoffs 1 1 end object begin object human_stick width height default width 0.5 default height 1 local sx = width/0.4 local sy = height/0.7 amove 0 0.6*sy; circle 0.1*sy amove 0 0.5*sy; aline 0.0 0.2*sy amove 0 0.2*sy; aline -0.2*sx 0 amove 0 0.2*sy; aline +0.2*sx 0 amove 0 0.5*sy; aline -0.2*sx 0.3*sy amove 0 0.5*sy; aline +0.2*sx 0.3*sy end object begin object shadow_box obj$ margin shadow begin box fill white add margin nobox name obj$+"-box" draw obj$+".tl" end box local xp = ptx(obj$+"-box.tl") local yp = pty(obj$+"-box.tl") local width = width(obj$+"-box") local height = height(obj$+"-box") begin path fill shadow_color$ amove xp+shadow yp-height aline xp+width yp-height aline xp+width yp-shadow aline xp+width+shadow yp-shadow aline xp+width+shadow yp-height-shadow aline xp+shadow yp-height-shadow closepath end path amove xp yp-height box width height end object begin object big_arrow_both_angle width height angle ! Draw an up/down arrow ! width: width of the arrow ! height: height of the arrow ! angle: rotation angle default width 1 default height 1 default angle 0 begin rotate angle amove 0 -height/2 begin path stroke aline width/2 -height/6 aline width/4 -height/6 aline width/4 +height/6 aline width/2 +height/6 aline 0 +height/2 aline -width/2 +height/6 aline -width/4 +height/6 aline -width/4 -height/6 aline -width/2 -height/6 closepath end path end rotate end object begin object big_arrow_angle width height angle ! Draw a left facing arrow ! width: width of the arrow ! height: height of the arrow ! angle: rotation angle default width 1 default height 1 default angle 0 begin rotate angle amove -width/2 0 begin path stroke aline 0 -height/2 aline 0 -height/4 aline width/2 -height/4 aline width/2 +height/4 aline 0 +height/4 aline 0 +height/2 closepath end path end rotate end object begin object big_arrow_ud width height ! Draw an up/down arrow ! width: width of the arrow ! height: height of the arrow default width 1 default height 1 big_arrow_both_angle width height 0 end object begin object big_arrow_lr width height ! Draw an left/right arrow ! width: width of the arrow ! height: height of the arrow default width 1 default height 1 big_arrow_both_angle width height 90 end object begin object big_arrow_left width height ! Draw a left facing arrow ! width: width of the arrow ! height: height of the arrow default width 1 default height 1 big_arrow_angle width height 0 end object begin object big_arrow_right width height ! Draw a right facing arrow ! width: width of the arrow ! height: height of the arrow default width 1 default height 1 big_arrow_angle width height 180 end object begin object big_arrow_up width height ! Draw a up facing arrow ! width: width of the arrow ! height: height of the arrow default width 1 default height 1 big_arrow_angle width height -90 end object begin object big_arrow_down width height ! Draw a down facing arrow ! width: width of the arrow ! height: height of the arrow default width 1 default height 1 big_arrow_angle width height 90 end object sub pmove d a amove xpos()+d*cos(torad(a)) ypos()+d*sin(torad(a)) end sub sub jointo n$ aline ptx(n$) pty(n$) end sub sub set_angle_just angle if angle = 0 then set just lc else if angle = 90 then set just bc else if angle = 180 then set just rc else if angle = -90 then set just tc else if (angle > 0) and (angle < 90) then set just bl else if (angle > 90) and (angle < 180) then set just br else if (angle > -90) and (angle < 0) then set just tl else set just tr end if end sub sub line_label x1 y1 x2 y2 str$ dist ! Draw a label at the center of an imaginary line from (x1,y1) to (x2,y2) ! (x1,y1): starting point of the line ! (x2,y2): ending point of the line ! str$: label to draw ! dist: distance between label and line if dist > 0 then set just bc else set just tc amove (x1+x2)/2 (y1+y2)/2 begin rotate xy2angle(x2-x1,y2-y1) rmove 0 dist write str$ end rotate end sub sub join_label a$ dir$ b$ label$ deltax deltay ldist ! Similar to the join command, but also labels the arrow default deltax 0 default deltay 0 default ldist 0.1 local x1 = ptx(a$) local x2 = ptx(b$) local y1 = pty(a$) local y2 = pty(b$) amove x1+deltax y1+deltay if dir$ = "->" then aline x2-deltax y2-deltay arrow end else if dir$ = "<-" then aline x2-deltax y2-deltay arrow start else if dir$ = "<->" then aline x2-deltax y2-deltay arrow both else aline x2-deltax y2-deltay line_label x1+deltax y1+deltay x2-deltax y2-deltay label$ ldist end sub sub curly_bracket x1 y1 x2 y2 r ! Draw a curly bracket from (x1,y1) to (x2,y2) with radius r ! To draw the curly bracket on the "other side" of the line, swap (x1,y1) and (x2,y2) local xm = (x1+x2)/2 local ym = (y1+y2)/2 width = sqrt((xm-x1)^2+(ym-y1)^2) amove xm ym set fill clear begin rotate xy2angle(x2-x1,y2-y1) rmove -width+r 0 begin path stroke arc r 90 180 rmove 0 r rline width-2*r 0 rsetpos 0 r arc r 270 0 rsetpos 2*r 0 arc r 180 270 rmove 0 -r rline width-2*r 0 rsetpos 0 -r narc r 90 0 end path end rotate abound x1 y1 abound x2 y2 end sub begin object curly_bracket_left width height default width 0.2 default height 1 curly_bracket 0 0 0 height width/2 end object begin object curly_bracket_right width height default width 0.2 default height 1 curly_bracket 0 height 0 0 width/2 end object begin object curly_bracket_up width height default width 1 default height 0.2 curly_bracket 0 0 width 0 height/2 end object begin object curly_bracket_down width height default width 1 default height 0.2 curly_bracket width 0 0 0 height/2 end object sub labeled_circle label$ radius lradius langle name$ lcolor$ default lradius 0.1 default langle 90 default name "n" default lcolor black gsave begin name name$ circle radius end name set color lcolor$ pmove radius+lradius langle set_angle_just langle tex label$ grestore end sub
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